Our gaming group have had a few tries of Over the Hills and like how the game plays. As we've only had a few forays into it so far, we had some simple games with 2 brigades of 4 infantry, 1 brigade of 2 cavalry and 1 artillery battery just to learn the basics. After my poor setup in the last game meant half my Russian army was out of Divisional command range for much of the battle (oops) my opponent, with his flashy French 16"/4/+1 stat line compared to my 8"/3/0 suggested we base our next forces on the points listed for the pick up games.
Given that the basic commander costs 5 points, and that each 1" > 12 is 2 points, each CF pip above three is +5 points and each inspiration costs +5 points, this makes a French commander 5 + (4*2) + 5 + 5 = 23 points against the Russian commander cost of 5 points. Given that the Russians are 8C (which I think is 8 points) this appears to mean that I can buy an additional 2 units for each commander my opponent has and still have some spare change. Is that correct? How have others got on with the point system?
Thanks very much. What would I do with the Russian commanders, as their stat. line of 8"/3/0 is below the basic, and if the points cost of the +2 per 1" > 12" worked the other way (-2 per 1" < 12") then the commanders would cost 5 - (4 * 2) = -3 points. I'm guessing that in a points-based game we're able to elevate the statistics of our generals providing we pay the price?
Are there any costings for the national characteristics (e.g. Poor Shots)?
Lowest cost for a commander is 5 in our games, but if you wanted to apply the maths you I/D then no issue there IMO. We have not costed national Characteristics in OTH but will do when we do version 2.
Oh and yes crack on a and grade you generals how you wish , just pay the relevant points, works fine