Post by Martin Thorold on Sept 13, 2019 14:48:28 GMT
Just midway through a battle of Rolica using V2 of the rules and have come across the following issue:
The British attack column (Side A) has routed the French line (Side B) (unusual battle eh!) - according to P62 Fatigue and Morale case 1. "You must roll a D10 for a unit that has wavering or routing friendly units within 6" at the start of the turn" ...
When precisely is this start of turn - is it A) ONLY when the sequence of play wraps round to Side A to shoot - i.e. a full turn OR B) when either sides (A or B) shoot - so Side A has the first "turn" then Side B has the next turn and so on.
I guess what I'm asking - is a turn a "players turn" (e.g. from Side A shooting to Side A fighting combat) or, as implied by p23 Turn Sequence - "Each turn is split into a sequence of phases as follows" is it the whole turn from Side A shooting to Side B combat? I've read elsewhere that the phases are cyclical which supports the former rather than the latter - but I want to make absolutely sure!!
My only problem with if it's A) a full turn, is because in my game the French Side B unit rallied before the start of the "full turn" so no test for friends within 6" needed to be taken - whereas if B) was the case then they'd have to take the test... I guess you could rationalise it as the side rallying from routing before their friends are affected - but it does give side B an unfair advantage as side A can't do this.
Note that I'm enjoying the rules so far and this is the only issue I've had with them (and I'm pretty pedantic!)...
As an aside - is there a plan to re-print the Early Peninsular War scenario book any time soon?